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Do you like the skill redesign as follow? (please read the topic content) 你喜歡以下內容提及的招式改動嗎? (請閱讀本主題內容)
Yes! (please post your reason) 喜歡啊! (請寫下你的意見) 42%  42%  [ 24 ]
It's okay (Please post your comment) 一般啦 (也請寫下你的意見) 23%  23%  [ 13 ]
No.... (Please also post your comment) 不喜歡 (寫下原因吧) 17%  17%  [ 10 ]
I don't know, but worth a try. 我不知道啊, 但可以試試 16%  16%  [ 9 ]
Total votes : 56
Author Message
 Post subject: Infunity Weekly Poll 27 Oct 2006
PostPosted: Fri Oct 27, 2006 5:51 pm 
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Since in the current kingdom game, higher level characters always got the advantage. A skillful mid level character will most likely to be beaten by a non skilled high level character, so I want to change the effect of skills, so that it is more _Skillfulness_ dependent, not character level dependent.

Here's my proposed skill redesign information:

Objective:
encourage - simplicity, skill, teamwork
discourage - fleeing, turtle


Role for each class:

Warrior
- direct hit, able to start war
- short distance
- can be meat shield if have healer support

Mage
- range attack, can miss, need experience/skill to attack correctly
- extra high damage on group
- should be slow

Healer
- heal/help other


Assassin
- switch a little bit to the supporters type


===========================================================
'-' means it is the same as before
'#' means there's a difference than before

Action Skills

Walk
# campaign Range: 130+speed, kingdom game range: 400, so that we can have low speed warriors/mages in kingdom game again
- AP 100
- Fat 0
- MP 0

Run
- Range 130+speed*2
# AP 100+(MHP-HP) #so that you can run to frontline easily with full hp, and very hard to flee after being damaged by enemies
- Fat 10
- MP 0

Regenerate
# Recover hp with (Defence * 0.1) points per second
# will not remove shield when you put on regenerate
- Compatible with Shield, mana shield, anti-assassin-shield
- stop mp regeneration

Anti-Magic-Shield
- magic damage = magic damage / 2
- speed = speed * 0.75
- AP 100
- Fat 0
- MP 0

Armor
- defence * 3
# Compatible with shield, anti-assassin-shield
- stop mp,fat regeneration
# will not remove shield when you put on armor
- AP 100
- Fat 0
- MP 0

Shield
- damage = damage / 2
- stop mp regeneration
- AP 100
- Fat 0
- MP 0
- stop mp regenerate

Sleep
- same

Anti-Assassin-Shield
- ALL assassin damage = assassin damage / 2
# no side effect
# will not remove shield when you put on armor / mana shield
- AP 100
- Fat 0
- MP 0
- compatible with all types of shield / armor
=========================================================

Warrior Skill

melee
- single target
- range = 200
- a = attack * 1
- AP 100
- Fat 5
- MP 0
# will not remove your own shield, that means warriors can use it without having blue shield disappear, thus warriors can start war more easily

crosser
- single target
- range = 200
- a = attack * 1.2
- AP 100
- Fat 10
- MP 0
# WARRIORS(atk+def>mag+spd) can remove enemies assassin shield / anti-magic shield, thus provide chance for teammate assassin/mages to attack
# it won't remove target's blue shield anymore

braver
- single target
- range = 200
- a = attack * 1.5
- AP 100
- Fat 30
- MP 0

darkbraver (def>atk vs def>atk)
- single target
- range = 200
- a = defend * 1.5
- d = target attack
- AP 100
- Fat 30
- MP 0
# no longer ignore 50% armor

Darkside
- single target
- range = 200
- a = attack * 1
- feedback damage a = attack * 0.5
- AP 100
- Fat 0
- inflict 5 fatigue to target
# MP 5
# In kingdom game, you can inflict (your def - target def)/10 more fatigue

BladeSlash
- range attack, range = 130 + speed * 2
- a = attack * 1.25
- AP 100
- fat 35
- MP 0
# Target -AP = damage * 0.75
# Warriors can remove Target's anti-assassin-shield & Regenerate with BladeSlash

Poison Claw
- single target
- range = 200
- a = attack * 1.2
- AP 100
# Fat 10
# MP 5
# inflict poison status on target, hp -2% per second

AuraStrafe
# Flash Client Range 200, Server Range attack+defend+speed
- a = attack * 0.75
- ignore defence, ignore all types of shield & armor except mana shield
- AP 100 + speed * 2
- Fat 60
- MP 0
- remove target cloak state

WOV
# Only Warrior (atk+def>mag+spd) can use it
- range attack, range = 250
# a = attack * 3
- AP 100 + speed * 3
# Fat 60 (no more variation for diff stats)
- MP 0
# Recover 75% HP
# recover from poison & countdown
# will NOT have shield on anymore. Your teammate will be responsible for using "Protect" to put a shield on you
# remove all target armor & shields & regenerate & ultima-charging if your attack > enemy def


=========================================================

Assassin Skill

# no longer recover all hp mp fat after killing someone

cloak
- Invisible
- compatible with shield
- AP 100
- Fat 1 per second
- MP 1 per second
# no longer resist mag damage

Stab
- single target
- range 200
- a = speed * 0.8, ignore armor / mana shield
- AP 100
- Fat 20
- MP 0
- prerequisites cloak-on
- cancel your own cloak status


back-stab
- single target
- range 200
# a = speed * 0.6
- AP 100
- Fat 40
- MP 20
- prerequisites cloak-on
- ignore mana shield
# do not cancel your blue shield when using back-stab
# remove enemies' blue-shield only when enemies do not have anti-assassin-shield on.

Soul Raven
- single target
- range 200
# a = speed * 0.75
- AP 100
- Fat 30
- MP -damage
- prerequisites cloak-on
- ignore armor
- target reduce mp rather than hp
- shield can reduce 50% mp damage
- mana shield can reduce 50% mp damage
- anti-assassin-shield can reduce 50% mp damage
- non-magic-user can reduce 95% mp damage
- assassin gain mp from target

Deadly Strike
- single target
- range = 200
- a = speed * 1.15
- AP 100 + speed * 2
- Fat 60
- MP 45
- prerequisites cloak-on
- ignore armor
- Do not ignore mana shield
# remove target armor & mana-shield if target does not have shield & do not have anti-assassin-shield
# cancel your own cloak status

Countdown
- single target
- range = 200
# a = speed * 0.5
- AP 100
- Fat 50
- MP 30
- prerequisites cloak-on
- ignore armor
- ignore mana shield
# inflict countdown on target, hp -4% per second
(This will be the skill that force enemies to use antidote, and for now, casting antidote will remove their own anti-assassin shield)

Devastation
- range = 200
- AP 100 + speed * 5
- Fat 60
- MP 60
- prerequisites cloak-on
# if target do not have anti-assasin shield on, then hp damage = caster's speed /5, ap damage = caster's speed /5, fatigue damage = caster's speed /5

guardian
- range = 750
- a = speed * 0.6
- AP 100 + speed * 2
- Fat 60
- MP 60
- prerequisites cloak-on
# ignore target defence, ignore target armor, ignore target mana shield, do not ignore defence shield, do not ignore anti-assassin-shield
# remove target anti-assassin shield afterwards


=========================================================

offensive magic

Magic Bolt
# range = 750 (close to 2 walk range)
- a = magic * 0.9
- AP 100
- Fat 10
- MP 10


Windslash
# range = 2000
# a = magic * 2/3
- AP 100
- Fat 0
- MP 30

Earthquake
# range = 500
- a = magic * 0.9
- AP 125
- fat 20
- MP 55
# remove target anti-assassin-shield
# target ap reduce  (100 + target speed/2)

Fireball
# aim range (radius) = 600 (compare with previous range, it's the same as 900 magic mage)
# damage range (radius) = 250 (same with wov)
- a = magic * 1.5
- AP 100
- Fat 25
- MP 75
# remove target's defence shield (awesome :P)

Lightning
# aim radius 600
# damage radius 500
- a = magic * 1
- AP 100
- Fat 25
- MP 75

Poison cloud
# aim range (radius) = 600
# damage range (radius) = 400
- a = magic * 0.8
- AP 100
- Fat 15
- MP 45
# inflict poison on target, hp -2% per second

Channeling
- range 160
# damage on darksider & armor mage = magic / 2, else magic / 5
- ignore target armor / shield / defence, do not ignore anti-magic shield
# ap 200
# fatigue 20
# gain mp = damage / 4
# remove target cloak state

Ultima
# damage range = 500
- there's no other change for ultima


=========================================================

White magic

heal
- range = 200
- healing hp = 1.35 * (level + 30)
- ap 100
- fat 5
- mp 10

cure
# range radius = 800
# healing hp =  def * 2 + mag/4
# ap 100
# fat 10
# mp 30
# cannot heal yourself, must target on other players


antidote
# range radius = 800
- AP 100
- fat 10
# MP 5
- recover target from poison / countdown
# casting antidote will remove your own anti-assassin shield

invigorate
- range radius = 150
- AP 100
- Fat 10
- MP 30
- recover target 40 fatigue

Mana Shield
- AP 100
- Fat 0
- MP 0
# reduce 60% damage, and 12% damage goes on mp (i.e. if original damage is 1000, then the output will be 400 damage, and mp reduced 120)
# compatible with shield, regenerate, anti-magic-shield

*Protect
# range 800
# AP 100
# Fat 5
# MP 0
# Add blue shield + anti-assassin-shield on target
# cannot cast on yourself

Resurrection
# range = 400
- AP 100 + speed * 3
- mp mp/2
- fat speed/2
- resurrect your kingdommate who's level is <= 200, or <= your level

Life Shower (Area heal)
# range 400
- AP 100
# MP 40
# fat 10
# healing hp = mag/4 + def * 1.5
- recover poison/antidote
- recover 20 fatigue on kingdommates (but not on yourself)
# casting life shower will remove your own anti-assassin-shield

=========================================================

Utility Magic

New skill:

*Energize
# range 100
# AP 300
# fat 20
# MP 50
# recover target mp for (caster's defence) points, cannot cast on your own self

=========================================================

if attack+defence > speed + magic, then max aim range = 200, even for snow ball or other skills

(so, healer's speedd+magic will ususally raise to > attack+defence )

[hr]

謝謝freeze翻譯

現在國戰遊戲,無技術而高等級的角色面對有技術而低等級的角色,往往佔盡上風。我打算調整大部分招式的效果,令以後的戰鬥著重於技術,而非等級

這是我對招式重整的設定:

目標:
-簡化招式,鼓勵隊員合作,技術作戰
-減少臨陣退縮,逃跑


職業特點:

戰士
-直接攻擊,適合發動大戰
- 攻擊距離短
- 配合治療者可以擔當肉盾

魔法師
- 能大範圍攻擊,但不一定中。需要經驗和技術才能發揮
- 能對敵人的團隊給予重創
- 行動較慢

治療者
- 治療或幫助其他人


刺客
- 略為偏向援助攻擊


===========================================================
「-」 表示沒轉變
「#」表示有轉變

行動招式

Walk
# Campaign模式的範圍:130+速度,國戰模式的範圍:400,如此一來低速度戰士和魔法師亦能在國戰中生存。
- AP 100
- Fat 0
- MP 0

Run
- 範圍:130+速度*2
# AP 100+(MHP-HP) #這樣你就可以容易上前線,但難以在受傷後逃亡。
- Fat 10
- MP 0

Regenerate
# 每秒回復 (防守力 * 0.1) 的HP
# 使用Regenerate不會再解除Shield
- 能 與Shield、mana shield和anti-assassin-shield 共用
- 停止MP回復

Anti-Magic-Shield
- 魔法傷害減半
- 速度 = 速度 * 0.75
- AP 100
- Fat 0
- MP 0

Armor
- 防禦力提升三倍
# 能與shield和anti-assassin-shield共用
- 停止MP和疲勞值回復
# 使用後不會解除Shield
- AP 100
- Fat 0
- MP 0

Shield
- 傷害減半
- 停止回復MP
- AP 100
- Fat 0
- MP 0

Sleep
- 不變

Anti-Assassin-Shield
- 刺客傷害減半
# 無副作用
# 使用Armor或Mana Shield後不會解除Shield
- AP 100
- Fat 0
- MP 0
- 能與所有Shield和armor共用
=========================================================

戰士招式

melee
- 單體攻擊
- 範圍 = 200
- a = 攻擊力 * 1
- AP 100
- Fat 5
- MP 0
# 不會解除自己的Shield, 戰士能用這招攻擊而不解除藍Shield,所以可以挑起戰爭

crosser
- 單體攻擊
- 範圍 = 200
- a = 攻擊力 * 1.2
- AP 100
- Fat 10
- MP 0
# 戰士(atk+def>mag+spd)能解除敵人的Assassin Shield和Anti-magic Shield,為隊友提供攻擊機會
# 不能解除目標的藍Shield

braver
- 單體攻擊
- 範圍 = 200
- a = 攻擊力 * 1.5
- AP 100
- Fat 30
- MP 0

darkbraver (def>atk vs def>atk)
- 單體攻擊
- 範圍 = 200
- a = 防禦力 * 1.5
- d = 目標攻擊力
- AP 100
- Fat 30
- MP 0
# 不再無視50% armor

Darkside
- 單體攻擊
- 範圍 = 200
- a = 攻擊 * 1
- 自身傷害: a = 攻擊 * 0.5
- AP 100
- Fat 0
- 目標增加5點疲勞值
# MP 5
# 國戰中,目標會多增加(你的防禦力 - 目標防禦力)/10 的疲勞值

BladeSlash
- 範圍攻擊,範圍 = 130 + 速度 * 2
- a = 攻擊力 * 1.25
- AP 100
- fat 35
- MP 0
# 目標減少的AP = 傷害 * 0.75
# 戰士能以此招解除目標的anti-assassin-shield和Regenerate

Poison Claw
- 單體攻擊
- 範圍 = 200
- a = 攻擊力 * 1.2
- AP 100
# Fat 10
# MP 5
# 目標成中毒狀態,每秒扣去2%的HP

AuraStrafe
# 用戶範圍 = 200,伺服器識認範圍 = attack+defend+speed
- a = 攻擊力 * 0.75
- 無視防禦力及一切Shield和Armor(Mana shield除外)
- AP 100 + 速度 * 2
- Fat 60
- MP 0
- 解除目標的Cloak

Wing Of Valkyrie
# 只有戰士(atk+def>mag+spd)能使用
- 範圍攻擊,範圍 = 250
# a = 攻擊力 * 3
- AP 100 + 速度 * 3
# Fat 60 (不再因能力而改變)
- MP 0
# 回復75%HP
# 解毒中毒和Countdown狀態
# 解除所有Shield。
# 使用者不再自動啟動shield, 所以需靠隊友以Protect替你加上Shield
# 若你的攻擊力比目標的防禦力高,就能解除目標所有Armor、Shields、Regenerate和ultima-charging


=========================================================

Assassin Skill

# 殺敵後不再回復HP、MP和疲勞值

cloak
- 隱形
- 能與Shield共用
- AP 100
- 每秒加1疲勞值
- 每秒扣1 MP
# 不再減少魔法傷害

Stab
- 單體攻擊
- 範圍 = 200
- a = 速度 * 0.8, 無視Armor和Mana shield
- AP 100
- Fat 20
- MP 0
- 需在cloak狀態
- 用後解除cloak


back-stab
- 單體攻擊
- 範圍 = 200
# a = 速度 * 0.6
- AP 100
- Fat 40
- MP 20
- 需在cloak狀態
- 無視Mana shield
# 使用back-stab不會解除你的藍Shield
# 如果目標沒開啟Anti-assassin-shield,就能解除他的藍Shield

Soul Raven
- 單體攻擊
- 範圍 = 200
# a = 速度 * 0.75
- AP 100
- Fat 30
- 需在cloak狀態
- 無視armor
- 目標只會扣MP
- Shield能減少50%MP傷害
- Mana shield能減少50%MP傷害
- Anti-assassin-shield能減少50%MP傷害
- 非魔法使用者能減少50%MP傷害
- 刺客由目標吸取MP

Deadly Strike
- 單體攻擊
- 範圍 = 200
- a = 速度 * 1.15
- AP 100 + 速度 * 2
- Fat 60
- MP 45
- 需在cloak狀態
- 無視armor
- 不無視mana shield
# 如果目標沒開啟Shield和Anti-assassin-shield,就能解除他的Armor和Mana shield
# 用後解除cloak

Countdown
- 單體攻擊
- 範圍 = 200
# a = 速度 * 0.5
- AP 100
- Fat 50
- MP 30
- 需在cloak狀態
- 無視armor
- 無視mana shield
# 目標成Countdown狀態,每秒扣去4%的HP
(這招能迫使敵人使用Antidote,解除他的Anti-assasin shield

Devastation
- 範圍 = 200
- AP 100 + 速度 * 5
- Fat 60
- MP 60
- 需在cloak狀態
# 如果目標沒開啟Anti-assassin-shield,就能減少目標 [使用者速度/5]的HP和AP,以及增加[使用者速度/5]的疲勞值

guardian
- 範圍 = 750
- a = 速度 * 0.6
- AP 100 + 速度 * 2
- Fat 60
- MP 60
- 需在cloak狀態
# 無視防禦力、Armor和Mana Shield (不無視Shield和Anti-assassin shield)
# 解除目標的Anti-assassin shield


=========================================================

offensive magic

Magic Bolt
# 範圍 = 750 (約兩次Walk)
- a = 魔法 * 0.9
- AP 100
- Fat 10
- MP 10


Windslash
# 範圍 = 2000
# a = 魔法 * 2/3
- AP 100
- Fat 0
- MP 30

Earthquake
# 範圍 = 500
- a = 魔法 * 0.9
- AP 125
- fat 20
- MP 55
# 解除目標的Anti-assassin-shield
# 減少目標(100 + target speed/2) 的AP

Fireball
# 瞄準範圍半徑 = 600 (相當於900MP的法師)
# 傷害範圍半徑 = 250 (跟Wing of Valkyrie一樣)
- a = 魔 * 1.5
- AP 100
- Fat 25
- MP 75
# 解除目標的Shield (Unreal : 犀利啊 :P)

Lightning
# 瞄準範圍半徑 = 600
# 傷害範圍半徑 = 500
- a = 魔法 * 1
- AP 100
- Fat 25
- MP 75

Poison cloud
# 瞄準範圍半徑 = 600
# 傷害範圍半徑 = 400
- a = 魔法 * 0.8
- AP 100
- Fat 15
- MP 45
# 目標成中毒狀態,每秒扣去2%的HP

Channeling
- 範圍 = 160
# 對Darksider和Armor mage傷害 = 魔法 / 2, 否則 = 魔法 / 5
- 無視Armor、Shield和防禦力,不無視Anti-magic shield
# ap 200
# fatigue 20
# 所得MP = 傷害 / 4
# 解除目標的Cloak

Ultima
# 傷害範圍 = 500
- 不需要再儲氣就能使用


=========================================================

White magic

heal
- 範圍 = 200
- 回復HP = 1.35 * (等級 + 30)
- ap 100
- fat 5
- mp 10

cure
# 範圍 = 800
# 回復HP =  防禦力 * 2 + 魔法/4
# ap 100
# fat 10
# mp 30
# 只能幫人,不能自保


antidote
# 範圍 = 800
- AP 100
- fat 10
# MP 5
- 解除目標中毒和Conutdown狀態
# 解除使用者的Anti-assassin shield

invigorate
- 範圍 = 150
- AP 100
- Fat 10
- MP 30
- 減少目標40點疲勞值

Mana Shield
- AP 100
- Fat 0
- MP 0
# 減少60%傷害,其中12%由MP吸收 (i.e. 原本傷害為1000,最後會只扣400HP,MP扣120)
# compatible with shield, regenerate, anti-magic-shield

*Protect
# 範圍 = 800
# AP 100
# Fat 5
# MP 0
# 為目標加上藍Shield和Anti-assassin-shield
# 不能對自己使用

Resurrection
# 範圍 = 400
- AP 100 + 速度 * 3
- MP減半
- fat 速度/2
- 復活等級少於或等於200,以及少於或等於你等級的隊友

Life Shower (Area heal)
# 範圍 = 400
- AP 100
# MP 40
# fat 10
# 回復HP = 魔法/4 + 防禦力 * 1.5
- 解除中毒和Antidote(Countdown..?)狀態
- 為隊友減少20點疲勞(自己無效)
# 用後會解除你的Anti-assassin-shield

=========================================================

Utility Magic

新招:

*Energize
# 範圍 = 100
# AP 300
# fat 20
# MP 50
# 對目標回復等於使用者防禦數值的MP, 不能施於自身

=========================================================

若攻擊力+防禦力 > 速度 + 魔法,最大瞄準範圍就會變成200,即使是Snow ball或是其他招式

(所以治療者的速度+魔法要比攻擊力+防禦力大, 才能遠距離醫治隊友)


Last edited by Unreality on Sat Nov 11, 2006 11:17 pm, edited 2 times in total.

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 Post subject:
PostPosted: Fri Oct 27, 2006 6:04 pm 
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Joined: Thu Jan 01, 1970 8:33 am
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the skills are ok but i think eq is to strong....

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PostPosted: Fri Oct 27, 2006 7:10 pm 
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轉的話,要重頭記過 d 招... =0="
好煩...

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yes every thing must be change! every skills because new kingdom

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PostPosted: Sat Oct 28, 2006 2:24 am 
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因為在當前的王國比賽, 更高的水平字符總得到了好處。一個純熟中間平實字符意志很可能由一個非熟練的高水平字符摔打, 因此我想要改變技能的作用, 以便它是更多_ 熟練_ 受撫養者, 不是字符平實受撫養者。

角色為各類: 戰士- 直接命中, 能發動戰爭- 短的距離- 可能是肉盾如果有癒療者支持Mage - 範圍攻擊, 能錯過, 需要experience/skill 正確地攻擊- 額外高損傷在小組- 應該是慢癒療者- heal/help 其它刺客- 稍微交換對支持者類型===========================================================

- ' 手段這是一樣像在' # ' 手段那裡是區別比之前在行動技能步行# 競選範圍之前: 130+speed, 王國遊戲範圍: 400, 以便我們能再有低速warriors/mages 在王國遊戲- AP 100 - 油脂0 - MP 0

跑- 範圍130+speed*2 # AP 100+(MHP-HP) # 以便您能容易地跑到前線以充分的馬力, 和非常堅硬出逃在由敵人以後- 油脂10 被損壞- MP 0

再生# 恢復馬力以(防禦* 0.1) 點每秒# 不會去除盾當您投入再生- 與盾, mana 盾, 反刺客盾兼容- 停止mp

再生反魔術盾- 魔術的損傷= 魔術的損傷/2 - 速度= 速度* 0.75 - AP 100 - 油脂0 - MP 0

裝甲- 防禦* 3 # 與盾, 反刺客盾兼容- 停止mp, 肥胖再生# 不會去除盾當您投入了裝甲- AP 100 - 油脂0 - MP 0

盾- 損傷= 損傷/2 - 中止mp 再生- AP 100 - 油脂0 - MP 0 - 中止mp

睡眠- 同样

反刺客盾- 所有刺客损伤= 刺客损伤/2 # 副作用# 不会去除盾当您投入装甲/mana 盾- AP 100 - 油脂0 - MP 0 - 与所有类型盾/装甲兼容


=========================================================

戰士技巧混戰- 唯一目標- 範圍= 200 - a = 攻擊* 1 - AP 100 - 油脂5 - MP 0 # 不會去除您自己的盾, 那戰士能使用它沒有有藍色盾消失的手段, 因而戰士能更加容易地開始戰爭

crosser - 唯一目標- 範圍= 200 - a = 攻擊* 1.2 - AP 100 - 油脂10 - MP 0 # WARRIORS(atk+def>mag+spd) 可能去除敵人刺客盾/反魔術盾, 為隊友提供因而機會assassin/mages 對攻擊# 它不會取消目標的藍色盾再

更加勇敢的- 唯一目標- 範圍= 200 - a = 攻擊* 1.5 - AP 100 - 油脂30 - MP 0


darkbraver (def>atk 對def>atk) - 唯一目標- 範圍= 200 - a = 保衛* 1.5 - d = 目標攻擊- AP 100 - 油脂30 - MP 0 # 不再忽略50% 裝甲

Darkside - 唯一目標- 範圍= 200 - a = 攻擊* 1 - 反饋損傷a = 攻擊* 0.5 - AP 100 - 油脂0 - 給予5 疲勞瞄準# MP 5 # 在王國遊戲, 您能給予(您的def - 目標def)/10 更多疲勞

BladeSlash - 範圍攻擊, 範圍= 130 + 速度* 2 - a = 攻擊* 1.25 - AP 100 - 油脂35 - MP 0 # 目標- AP = 損傷* 0.75 # 戰士可能去除目標的反刺客盾& 再生與
BladeSlash 毒物爪- 唯一目標- 範圍= 200 - a = 攻擊* 1.2 - AP 100 # 油脂10 # MP 5 # 給予毒物狀態在目標, 馬力-2% 每秒

AuraStrafe # 一剎那客戶範圍200, 伺服器範圍attack+defend+speed - a = 攻擊* 0.75 - 忽略防禦, 忽略所有類型盾& 裝甲除了mana 盾- AP 100 + 速度* 2 - 油脂60 - MP 0 - 去除目標斗篷狀態

WOV # 唯一戰士(atk+def>mag+spd) 能使用它- 範圍攻擊, 範圍= 250 # a = 攻擊* 3 - AP 100 + 速度* 3 # 油脂60 (沒有變異為diff stats) - MP 0 # 恢復75% HP # 從毒物恢復& 讀秒# 不會有盾再。您的隊友負責使用"保護" 把盾放在您上# 去除所有目標裝甲& 盾& 再生& ultima 充電如果您的攻擊> 敵對def =========================================================

刺客技巧# 不再恢復所有馬力mp 油脂在殺害某人斗篷- 之後無形- 兼容與盾- AP 100 - 油脂1 每秒- MP 1 每秒# 不再抵抗mag 損傷

刺- 唯一目標- 範圍200 - a = 速度* 0.8, 忽略裝甲/mana 盾- AP 100 - 油脂20 - 您自己的斗篷狀態

刺中的MP 0 - 前提斗篷在- 取消- 唯一目標- 範圍200 # a = 速度* 0.6 - AP 100 - 油脂40 - MP 20 - 前提斗篷在- 忽略mana 盾# 不取消您的藍色盾當使用只刺中# 去除敵人的藍色盾當敵人沒有反刺客盾。

靈魂掠奪- 唯一目標- 範圍200 # a = 速度* 0.75 - AP 100 - 油脂30 - MP - 損傷- 前提斗篷在- 忽略裝甲- 目標減少mp 而不是馬力- 盾能減少50% mp 損傷- mana 盾可能減少50% mp 損傷- 反刺客盾能減少50% mp 損傷- 非魔術用戶可能減少95% mp 損傷- 刺客獲取mp 從目標

致命的罷工- 唯一目標- 範圍= 200 - a = 速度* 1.15 - AP 100 + 速度* 2 - 油脂60 - MP 45 - 前提斗篷在- 忽略裝甲- 不忽略mana 盾# 去除目標裝甲& mana 盾如果目標沒有盾& 沒有反刺客盾# 取消您自己的斗篷狀態

讀秒- 唯一目標- 範圍= 200 # a = 速度* 0.5 - AP 100 - 油脂50 - MP 30 - 前提斗篷在- 忽略裝甲- 忽略mana 盾# 給予讀秒在目標, 迫使敵人使用解毒劑的馬力-4% 每秒(這將是技巧, 並且暫時, 熔鑄解毒劑將去除他們自己的反刺客盾)

毀滅- 範圍= 200 - AP 100 + 速度* 5 - 油脂60 - MP 60 - 前提斗篷在# 如果目標沒有anti-assasin 盾, 然後馬力損傷= 鑄工的速度/5, ap 損傷= 鑄工的速度/5, 疲勞損傷= 鑄工的速度/5

監護人- 範圍= 750 - a = 速度* 0.6 - AP 100 + 速度* 2 - 油脂60 - MP 60 - 前提斗篷在# 忽略目標防禦, 忽略目標裝甲, 忽略目標mana 盾, 不忽略防禦盾, 不忽略反刺客盾# 之後去除目標反刺客盾

=========================================================


進攻魔術的魔術的螺栓# 範圍= 750 (近2 步行範圍) - a = 魔術* 0.9 - AP 100 - 油脂10 - MP 10

Windslash # 範圍= 2000 年# a = 魔術* 2/3 - AP 100 - 油脂0 - MP 30

地震# 範圍= 500 - a = 魔術* 0.9 - AP 125 - 油脂20 - MP 55 # 去除目標反刺客盾# 目標ap 減少(100 + 目標speed/2)

火球# 目標範圍(半徑) = 600 (同900 魔術mage 一樣和早先範圍, 它相比是) # 損傷範圍(半徑) = 250 (同樣以wov) - a = 魔術* 1.5 - AP 100 - 油脂25 - MP 75 # 去除目標的防禦盾(令人敬畏的:P)

閃電# 目標半徑600 # 損傷半徑500 - a = 魔術* 1 - AP 100 - 油脂25 - MP 75

毒物雲彩# 目標範圍(半徑) = 600 # 損傷範圍(半徑) = 400 - a = 魔術* 0.8 - AP 100 - 油脂15 - MP 45 # 給予毒物在目標, 馬力-2%

每秒海峽- 範圍160 # 損傷在darksider & 裝甲mage = 魔術/2, 魔術/5 - 忽略目標裝甲/盾/防禦, 不要忽略反魔術盾# ap 200 # 疲勞20 # 獲取mp = 損傷/4 # 取消目標斗篷狀態

Ultima # 損傷範圍= 500 - 沒有其它變動為ultima =========================================================

白色魔術癒合- 範圍= 200 - 醫治用的馬力= 1.35 * (平實+ 30) - ap 100 - 油脂5 - mp 10

治療# 範圍半徑= 800 # 醫治用的馬力= def * 2 + mag/4 # ap 100 # 油脂10 # mp 30 # 無法自癒, 必須瞄準在其它球員

解毒劑# 範圍半徑= 800 - AP 100 - 油脂10 # MP 5 - 從毒物/讀秒# 鑄件解毒劑恢復目標將去除盾鼓舞的您自己的反刺客

- 範圍半徑= 150 - AP 100 - 油脂10 - MP 30 - 恢復目標40 疲勞

Mana 盾- AP 100 - 油脂0 - MP 0 # 減少60% 損傷, 並且12% 損傷去在mp (即如果原始的損傷是1000 年, 產品然後將是400 損傷, 並且mp 減少了120) # 與盾, 再生, 反魔術盾兼容

* 保護# 範圍800 # AP 100 # 油脂5 # MP 0 # 增加藍色盾+ 反刺客盾在目標# 不能熔鑄在你自己

復活# 範圍= 400 - AP 100 + 速度* 3 - mp mp/2 - 肥胖speed/2 - 復活是級是attack+defence) 的您的kingdommate

(was preety bord so i did for ya)
(sorry this is a bit messy i dint have alot of time in school if u want i can oganize this better like the way u did unreal)

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Last edited by *Uchiha* on Sat Oct 28, 2006 3:33 am, edited 7 times in total.

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PostPosted: Sat Oct 28, 2006 2:29 am 
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pizza can write chinese O_o

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PostPosted: Sat Oct 28, 2006 4:41 am 
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hes chinese i think, and hey dun foget the cheat that i learn ya to understand chinese and most all language :lol:

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PostPosted: Sat Oct 28, 2006 5:13 am 
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lol thats rubbish u couldnt even undersatnd what i said which was

iendo al cuarto de los niños

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PostPosted: Sat Oct 28, 2006 6:01 am 
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Honestly, I think you butchered the Assassin Class.
From now on, people could always wear anti-sin shield without any side effect, which means players will 'always' wear it, which also makes the entire assassin class 1/2 of what it used to be.

For devastation, it will be pointless, as it only does 1/5 of reduction on everything, so once you use devastation, you will die.

The only thing that can remove anti-sin is guardians, but by the time you use a guardians, you will already die from being so far -ap.

Many unbalances from what I can see, but I am going to hold off on my vote for a little while.

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PostPosted: Sat Oct 28, 2006 6:29 am 
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any chance u can make this happen in kingdom lands to practice?

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PostPosted: Sat Oct 28, 2006 7:53 am 
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fireball looks very powerful now...
darkside change makes me want to switch back to darksider  :D  8)

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PostPosted: Sat Oct 28, 2006 8:30 am 
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you do a lot...it hard to say i dont want it...

Darkside
- single target
- range = 200
- a = attack * 1
- feedback damage a = attack * 0.5
- AP 100
- Fat 0
- inflict 5 fatigue to target
# MP 5
# In kingdom game, you can inflict (your def - target def)/10 more fatigue

it should be 10 fat,right?
but...it seems that no ch...
==================
many remove any kind of shield. hard to remember.

why dont we discuss more first?

i didnt vote.


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PostPosted: Sat Oct 28, 2006 10:48 am 
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i totally dislike the "you cannot cure yourself" idea :(

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PostPosted: Sat Oct 28, 2006 11:18 am 
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x_xDun use translator...
the translation is very bad...

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yup see english one is more understand  8)


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PostPosted: Sat Oct 28, 2006 12:41 pm 
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well i just had a skim through it..

like the changes so far, but i agree with ultimacloud about the assasins....

when i saw that cloak will be turned off after deadly strike, immediately i thought assasin will be very easy target = = esp. with the -AP gained from deadly strike = =. stopped reading assasins after that lol XD

so yah, a skim through but think assasin skills still needs to be comprimised a little bit more

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oh and warriors:

thumbs up on aura strafe :) warriors meant for short range fighting only :)

meat shield? meaning tanking?

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=_=

現在國戰遊戲,無技術而高等級的角色面對有技術而低等級的角色,往往佔盡上風。我打算調整大部分招式的效果,令以後的戰鬥著重於技術,而非等級

這是我對招式重整的設定:

目標:
-鼓勵隊員合作,技術作戰,簡明(望高人指點= =)
-減少臨陣退縮,逃跑


職業特點:

戰士
-直接攻擊,適合發動大戰
- 攻擊距離短
- 配合治療者可以擔當肉盾

魔法師
- 能大範圍攻擊,但不一定中。需要經驗和技術才能發揮
- 能給重創敵人的團隊
- 行動較慢

治療者
- 治療或幫助其他人


刺客
- 略為偏向援助攻擊


===========================================================
「-」 表示沒轉變
「#」表示有轉變

行動招式

Walk
# Campaign模式的範圍:130+速度,國戰模式的範圍:400,如此一來低速度戰士和魔法師亦能在國戰中生存。
- AP 100
- Fat 0
- MP 0

Run
- 範圍:130+速度*2
# AP 100+(MHP-HP) #這樣你就可以容易上前線,但難以在混戰中逃亡。
- Fat 10
- MP 0

Regenerate
# 每秒回復 (防守力 * 0.1) 的HP
# 使用Regenerate不會再解除Shield
- 能 與Shield、mana shield和anti-assassin-shield 共用
- 停止MP回復

Anti-Magic-Shield
- 魔法傷害減半
- 速度 = 速度 * 0.75
- AP 100
- Fat 0
- MP 0

Armor
- 防禦力提升三倍
# 能與shield和anti-assassin-shield共用
- 停止MP和疲勞值回復
# 使用後不會解除Shield
- AP 100
- Fat 0
- MP 0

Shield
- 傷害減半
- 停止回復MP
- AP 100
- Fat 0
- MP 0

Sleep
- 不變

Anti-Assassin-Shield
- 刺客傷害減半
# 無副作用
# 使用Armor或Mana Shield後不會解除Shield
- AP 100
- Fat 0
- MP 0
- 能與所有Shield和armor共用
=========================================================

戰士招式

melee
- 單體攻擊
- 範圍 = 200
- a = 攻擊力 * 1
- AP 100
- Fat 5
- MP 0
# 不會解除自己的Shield, 戰士能用這招攻擊而不解除藍Shield,並進而挑起戰爭

crosser
- 單體攻擊
- 範圍 = 200
- a = 攻擊力 * 1.2
- AP 100
- Fat 10
- MP 0
# 戰士(atk+def>mag+spd)能解除敵人的Assassin Shield和Anti-magic Shield,為隊友提供攻擊機會
# 不能解除目標的藍Shield

braver
- 單體攻擊
- 範圍 = 200
- a = 攻擊力 * 1.5
- AP 100
- Fat 30
- MP 0

darkbraver (def>atk vs def>atk)
- 單體攻擊
- 範圍 = 200
- a = 防禦力 * 1.5
- d = 目標攻擊力
- AP 100
- Fat 30
- MP 0
# 不再無視50% armor

Darkside
- 單體攻擊
- 範圍 = 200
- a = 攻擊 * 1
- 自身傷害: a = 攻擊 * 0.5
- AP 100
- Fat 0
- 目標增加5點疲勞值
# MP 5
# 國戰中,目標會多增加(你的防禦力 - 目標防禦力)/10 的疲勞值

BladeSlash
- 範圍攻擊,範圍 = 130 + 速度 * 2
- a = 攻擊力 * 1.25
- AP 100
- fat 35
- MP 0
# 目標減少的AP = 傷害 * 0.75
# 戰士能以此招解除目標的anti-assassin-shield和Regenerate

Poison Claw
- 單體攻擊
- 範圍 = 200
- a = 攻擊力 * 1.2
- AP 100
# Fat 10
# MP 5
# 目標成中毒狀態,每秒扣去2%的HP

AuraStrafe
# 用戶範圍 = 200,伺服器識認範圍 = attack+defend+speed
- a = 攻擊力 * 0.75
- 無視防禦力及一切Shield和Armor(Mana shield除外)
- AP 100 + 速度 * 2
- Fat 60
- MP 0
- 解除目標的Cloak

Wing Of Valkyrie
# 只有戰士(atk+def>mag+spd)能使用
- 範圍攻擊,範圍 = 250
# a = 攻擊力 * 3
- AP 100 + 速度 * 3
# Fat 60 (不再因能力而改變)
- MP 0
# 回復75%HP
# 解毒中毒和Countdown狀態
# 解除所有Shield。需靠隊友以Protect替你加上Shield
# 若你的攻擊力比目標的防禦力高,就能解除目標所有Armor、Shields、Regenerate和ultima-charging


=========================================================

Assassin Skill

# 殺敵後不再回復HP、MP和疲勞值

cloak
- 隱形
- 能與Shield共用
- AP 100
- 每秒加1疲勞值
- 每秒扣1 MP
# 不再減少魔法傷害

Stab
- 單體攻擊
- 範圍 = 200
- a = 速度 * 0.8, 無視Armor和Mana shield
- AP 100
- Fat 20
- MP 0
- 需在cloak狀態
- 用後解除cloak


back-stab
- 單體攻擊
- 範圍 = 200
# a = 速度 * 0.6
- AP 100
- Fat 40
- MP 20
- 需在cloak狀態
- 無視Mana shield
# 使用back-stab不會解除你的藍Shield
# 如果目標沒開啟Anti-assassin-shield,就能解除他的藍Shield

Soul Raven
- 單體攻擊
- 範圍 = 200
# a = 速度 * 0.75
- AP 100
- Fat 30
- 需在cloak狀態
- 無視armor
- 目標只會扣MP
- Shield能減少50%MP傷害
- Mana shield能減少50%MP傷害
- Anti-assassin-shield能減少50%MP傷害
- 非魔法使用者能減少50%MP傷害
- 刺客由目標吸取MP

Deadly Strike
- 單體攻擊
- 範圍 = 200
- a = 速度 * 1.15
- AP 100 + 速度 * 2
- Fat 60
- MP 45
- 需在cloak狀態
- 無視armor
- 不無視mana shield
# 如果目標沒開啟Shield和Anti-assassin-shield,就能解除他的Armor和Mana shield
# 用後解除cloak

Countdown
- 單體攻擊
- 範圍 = 200
# a = 速度 * 0.5
- AP 100
- Fat 50
- MP 30
- 需在cloak狀態
- 無視armor
- 無視mana shield
# 目標成Countdown狀態,每秒扣去4%的HP
(這招能迫使敵人使用Antidote,解除他的Anti-assasin shield

Devastation
- 範圍 = 200
- AP 100 + 速度 * 5
- Fat 60
- MP 60
- 需在cloak狀態
# 如果目標沒開啟Anti-assassin-shield,就能減少目標 [使用者速度/5]的HP和AP,以及增加[使用者速度/5]的疲勞值

guardian
- 範圍 = 750
- a = 速度 * 0.6
- AP 100 + 速度 * 2
- Fat 60
- MP 60
- 需在cloak狀態
# 無視防禦力、Armor和Mana Shield (不無視Shield和Anti-assassin shield)
# 解除目標的Anti-assassin shield


=========================================================

offensive magic

Magic Bolt
# 範圍 = 750 (約兩次Walk)
- a = 魔法 * 0.9
- AP 100
- Fat 10
- MP 10


Windslash
# 範圍 = 2000
# a = 魔法 * 2/3
- AP 100
- Fat 0
- MP 30

Earthquake
# 範圍 = 500
- a = 魔法 * 0.9
- AP 125
- fat 20
- MP 55
# 解除目標的Anti-assassin-shield
# 減少目標(100 + target speed/2) 的AP

Fireball
# 瞄準範圍半徑 = 600 (相當於900MP的法師)
# 傷害範圍半徑 = 250 (跟Wing of Valkyrie一樣)
- a = 魔 * 1.5
- AP 100
- Fat 25
- MP 75
# 解除目標的Shield (Unreal : awesome :P)

Lightning
# 瞄準範圍半徑 = 600
# 傷害範圍半徑 = 500
- a = 魔法 * 1
- AP 100
- Fat 25
- MP 75

Poison cloud
# 瞄準範圍半徑 = 600
# 傷害範圍半徑 = 400
- a = 魔法 * 0.8
- AP 100
- Fat 15
- MP 45
# 目標成中毒狀態,每秒扣去2%的HP

Channeling
- 範圍 = 160
# 對Darksider和Armor mage傷害 = 魔法 / 2, 否則 = 魔法 / 5
- 無視Armor、Shield和防禦力,不無視Anti-magic shield
# ap 200
# fatigue 20
# 所得MP = 傷害 / 4
# 解除目標的Cloak

Ultima
# 傷害範圍 = 500
- 不需要再儲氣就能使用


=========================================================

White magic

heal
- 範圍 = 200
- 回復HP = 1.35 * (等級 + 30)
- ap 100
- fat 5
- mp 10

cure
# 範圍 = 800
# 回復HP =  防禦力 * 2 + 魔法/4
# ap 100
# fat 10
# mp 30
# 只能幫人,不能自保


antidote
# 範圍 = 800
- AP 100
- fat 10
# MP 5
- 解除目標中毒和Conutdown狀態
# 解除使用者的Anti-assassin shield

invigorate
- 範圍 = 150
- AP 100
- Fat 10
- MP 30
- 減少目標40點疲勞值

Mana Shield
- AP 100
- Fat 0
- MP 0
# 減少60%傷害,其中12%由MP吸收 (i.e. 原本傷害為1000,最後會只扣400HP,MP扣120)
# compatible with shield, regenerate, anti-magic-shield

*Protect
# 範圍 = 800
# AP 100
# Fat 5
# MP 0
# 為目標加上藍Shield和Anti-assassin-shield
# 不能對自己使用

Resurrection
# 範圍 = 400
- AP 100 + 速度 * 3
- MP減半
- fat 速度/2
- 復活等級少於或等於200,以及少於或等於你等級的隊友

Life Shower (Area heal)
# 範圍 = 400
- AP 100
# MP 40
# fat 10
# 回復HP = 魔法/4 + 防禦力 * 1.5
- 解除中毒和Antidote(Countdown..?)狀態
- 為隊友減少20點疲勞(自己無效)
# 用後會解除你的Anti-assassin-shield

=========================================================

Utility Magic

新招:

*Energize
# 範圍 = 100
# AP 300
# fat 20
# MP 50
# 回復等於使用者防禦數值的MP

=========================================================

若攻擊力+防禦力 > 速度 + 魔法,最大瞄準範圍就會變成200,即使是Snow ball或是其他招式

(所以治療者的速度+魔法通常比攻擊力+防禦力大)


有錯就隨便指出吧..


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 Post subject:
PostPosted: Sat Oct 28, 2006 4:03 pm 
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Rogues

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很多不同招式拆不同的shield...
大家多點討論吧...
希望改善一下~
不要浪費unreal的努力!!


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 Post subject:
PostPosted: Sat Oct 28, 2006 4:05 pm 
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Ultima
# damage range = 500
- there's no other change for ultima

wov
# remove all target armor & shields & regenerate & ultima-charging if your attack > enemy def

need charge or not?


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 Post subject:
PostPosted: Sat Oct 28, 2006 7:24 pm 
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-Myth- Leader
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唔係好鍾意新個個run
others ok


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PostPosted: Sat Oct 28, 2006 7:55 pm 
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No.1 Leader
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整睇黎講我覺得幾好呀.....warrior好多招式都強化左(唔知會唔會多d人玩warrior呢)

energize 我唔明

cure有利有弊......杜絕左"2條hp bar"又惹來部份人反感,如果unreality覺得係值得,我都唔會反對

guardian---多謝unreality聽取左我地既意見,肯從shield上發揮作用. 如果只有melee去打assasin又可以唔除shield,應該都可行的 (視乎實戰狀況) (唔知mage有咩睇法呢... :| )

唔......都係臨場實戰試最好
如果而家推出呢套skill我agree, 當然之後會有修改


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PostPosted: Sat Oct 28, 2006 9:18 pm 
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NO, I have NOT butchered assassn class.

Have you noticed that countdown caused great damage now? Once you cast a countdown on an enemy, the enemy will need to cast anti-dote, which will remove his own anti-assassin-shield. But if he do not use anti-dote, his hp will go down to 50% in only 12.5 seconds, and go down to 1 hp in another 12.5 seconds

once he used anti-dote, his anti-assassin shield will be removed, and assassin can then do whatever he want to this victim


Last edited by Unreality on Sat Oct 28, 2006 10:13 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sat Oct 28, 2006 9:19 pm 
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now sins wont own as always, but that countdown change is great!! =)

protect skill, awesome change, i love it =)

now i think assasin will have to use higher 150 mp to kill someone, anyway I love that backstab change and guardians, it was too powerful =)


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PostPosted: Sat Oct 28, 2006 9:25 pm 
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i like Energize this skill :D


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PostPosted: Sat Oct 28, 2006 9:40 pm 
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Lightning~ wrote:
meat shield? meaning tanking?
yes....

for assassins... don't worry i will try to balance them if they are underpowered


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 Post subject: This is much in a war style....
PostPosted: Sun Oct 29, 2006 12:57 am 
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Unreality wrote:
Lightning~ wrote:
meat shield? meaning tanking?
yes....

for assassins... don't worry i will try to balance them if they are underpowered

IF.....
This is going to be the new kd....
I think it is a good idea that we have 2 sever/.....
The 1st sever = the same as the original one..
And...the 2nd one is open as WAR....
That means....Once we are inside....we cannot go out ...until we die...(all the heal/cure things need teamwork...)
Very soon later...We can have the campion kingdom....and the kingdom can have exp on BOTH sever of the exact character....
Then....after 10Mins , another war  starts...........
8)

But....I think it is really a stipud idea to change the existing kd...it is quite unbalance as mage can just ult and go away...ult and go away...=.=
I hope the above opinion useful.Thank you.


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PostPosted: Sun Oct 29, 2006 1:02 am 
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1. it seems to be very complicated
2. it is not good for warrior to walk/run so fast....
3. the new update will strengthen all classes and thus lead to a short duration of battle which is not good....


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PostPosted: Sun Oct 29, 2006 1:14 am 
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Mavericks wrote:
1. it seems to be very complicated
2. it is not good for warrior to walk/run so fast....
3. the new update will strengthen all classes and thus lead to a short duration of battle which is not good....

1. haha maybe

2. sorry the new update has _slow_ down players. Currently 270 speed is enough if you want 400 pixel walk range. But now most warriors are having 300+speed. So with the new update you should find your walk range smaller. Plus, the run range hasn't been increased, and you spent much more ap if you are damaged. In conclusion walk/run will be slower, not faster

3. I guess assassin is not strengthened. There is no more far attack for warriors, plus warriors can't remove target shield anymore, I wonder how it will lead to a short duration of battle :)  for mage, even fireball is strengthened, but since fireball is not a good "init-war" skill, so I guess it won't shorten the duration of battle much. Correct me if I am wrong since I'm not experience in real battle.


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 Post subject:
PostPosted: Sun Oct 29, 2006 1:36 am 
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If this is the case than, plz allow a free char reset since sins will be useless almost...

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